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Electronic Catch Phrase box art
2000 Ranked #3,874

Electronic Catch Phrase

This electronic word-guessing game has teams pass a hot potato while giving clues. Fast explanations keep the device moving before time expires.

Party Games Electronic Party Game Hot Potato Team-Based Game

Players

4-99

Play time

Not listed

Age

8+

Complexity

1.1/5

Rating

6.56

Harder to teach Low interaction Light strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.7/5

High replayability

Interaction 1.3/5

Low interaction

Player scaling 4.5/5

Scales well

Strategic depth 3.3/5

Light strategy

See all 5 specifications

How it plays

How does it play?

This is a fully electronic re-implementation of the classic team word-guessing hot-potato game Catch Phrase!. Players divide into two teams.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This is a fully electronic re-implementation of the classic team word-guessing hot-potato game Catch Phrase!. Players divide into two teams. One team selects the category and presses the start button. An audible timer beeps a count-down while the person holding the device tries to get their team to say the word or phrase on the screen. If they are successful, they hand the device to the next person on the opposite team. The goal of the round is to not be holding the device when the timer goes off -- though those last furtive seconds can get dicey! When the timer goes off, the opposing team gets a point and (based on what version of the game you are playing) may also have a chance to steal the phrase for an extra point. The first team to reach seven points wins! The primary differences of this game from its progenitor is the implementation of the electronic device, timer, and substantial word lists. The electronic edition has also spawned several spin-offs and sequels. As of 2013, "Electronic" was dropped from the name, leaving it as simply Catch Phrase, effectively replacing the original. Re-implements: Catch Phrase!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
4–99
Best with
2
Play time
20 min
Age
8+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Craig Clark Williamson

Publishers

2
Basic Fun, Inc. Hasbro