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East Wind Rain: The War In The Pacific 1941-1945 box art

East Wind Rain: The War In The Pacific 1941-1945

Players

2

Time

?-?

Age

12+

Weight

3.3

Rating

5.29

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

East Wind Rain: The War in the Pacific 1941-1945 has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers a fresh experience each time it is played, with multiple paths to victory and the potential for discovering new tactics and strategies. The presence of expansions adds further content and gameplay elements, enhancing the replay value. While the game may not be the easiest to learn, it offers a rewarding and engaging experience for those willing to invest the time to understand its depth.

Luck profile

The final luck score for East Wind Rain: The War in the Pacific 1941-1945 is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

East Wind Rain: The War in the Pacific 1941-1945 A true strategic simulation of the Pacific War, East Wind Rain allows players to command the war economies of the U.S., Japan, Great Britain, China and Australia and build what they think will be the best mix of air, sea and land forces. For 16 quarterly turns, these forces must battle across a unique map that combines area and hex movement to represent the theater of war from Pearl Harbor to India. Naval forces are organized into Task Forces, and are then moved with hidden composition to conduct such naval missions as; shore bombardment,amphibious assaults, carrier strikes and more. Four different types of aircraft (army air, naval air, bombers, and super bombers) are operated from either Army air bases or Naval Task forces. Ground units range from airborne brigades to Chinese Armies. Despite its scope, East Wind Rain is an easily playable game that will appeal to both the wargamer and naval enthusiast alike. A simple one turn Midway scenario provides an easy to handle intro to the rules and game system. Midway, Solomons, and Marshall campaigns introduce players to the economics and planning of operations. There is also a campaign game in which players may plan and fight the great campaign that decided the mastery of the Pacific. (from the back box)

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Editions

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Credits

Designers

2
Mark McLaughlin Chris Vorder Bruegge

Artists

2
Jan French Johns Kevin Zucker

Publishers

2
3W (World Wide Wargames) Task Force Games

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