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Eagles & Missiles box art

Eagles & Missiles

Players

2-4

Time

?-?

Age

14+

Weight

2.25

Rating

6.64

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

The game Eagles & Missiles has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Eagles & Missiles offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides a moderate level of easiness to learn. Overall, it has a strong replayability score of 7.85, indicating that it offers fresh experiences and strategic possibilities with each playthrough.

Luck profile

Eagles & Missiles has a moderate influence of luck. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Maciej Szopa's "Eagles and Missiles" is a "what-if" wargame, which allows the players to play out a hypothetical strike of the Union State of Belorussia and Russia on Poland in the near future. The game is mainly concerned on the air aspect of such a conflict. Land battles, naval operations and special forces are included, but serve mainly as a background of the air war. The Polish player manages his squadrons and sends them against enemy troop concentrations with bombers and ground-attack aircraft, engages the enemy aicraft with his fighters, and decides about the use of his air-defence assets... hoping for the timely arrival of NATO squadrons coming to his aid. The "Agresor" commands ground forces, supports them with his aircraft squadrons and tries to destroy the Polish airforce, or at least take out its airbases. The idea behind Eagles and Missiles is based on scenarios being considered by the Polish staff and tested on big field war games such as: Anakonda and Dragon. Like in the real-world simulations the invasion is performed from three directions: the Baltic (naval invasion), Kaliningrad District and Belorussia. The main objective of the attack is the Polish "lifeline" of Upper Silesia, Warsaw and Gdansk. Contents: Rulebook in Polish and English 60 counters 3 decks of cards (Russian, Polish and world opinion / NATO reaction) Playing board dipicting the territory of Poland and neighbouring countries Playing time is 60-90 minutes --- "Or?y i Rakiety" autorstwa Macieja Szopy to pierwsza gra planszowa podejmuj?ca temat wspó?czesnej wojny na terytorium Polski. Nareszcie mo?na b?dzie sprawdzi? w praktyce jakie mo?liwo?ci ma nasza armia i czy jest w stanie obroni? kraj, a przynajmniej utrzyma? jego cz??? zanim do akcji wkrocz? sojusznicy. Gra skupiona jest przede wszystkim na walkach lotniczych nad Polsk?. Walki l?dowe, operacje morskie, a nawet dzia?ania wojsk specjalnych tak?e nie zosta?y pomini?te ale stanowi? jedynie t?o do w?a?ciwej rozgrywki. Gracz polski zarz?dza eskadrami samolotów posy?aj?c je do boju w celu powstrzymywania wrogich ugrupowa? l?dowych (bombowce i samoloty szturmowe), zwalczania eskadr lotniczych przeciwnika (my?liwce) a tak?e decyduje o wykorzystaniu naziemnych ?rodków obrony przeciwlotniczej. Ponadto decyduje o kierunkach uderze? przybywaj?cych Polakom z odsiecz? eskadr natowskich. "Agresor" dowodzi si?ami naziemnymi atakuj?cymi poszczególne terytoria naszego kraju, wspiera natarcia lotnictwem i stara si? zlikwidowa? polskie eskadry lub przynajmniej pozbawi? je dogodnych lotnisk. Pomys? gry opiera si? na scenariuszach rozpatrywanych w polskich sztabach i trenowanych na poligonach, na wielkich ?wiczeniach polowych: Anakonda czy Dragon. Tak jak podczas prawdziwych symulacji uderzenia na Polsk? s? wyprowadzane z Ba?tyku (desant), Okr?gu Kaliningradzkiego i Bia?orusi, a g?ównym celem jest tak zwana polska "linia ?ycia": Górny ?l?sk, Warszawa i Trójmiasto. Zawarto?? pude?ka: Instrukcja (dwuj?zyczna), zestaw 60 ?etonów, 3 talie kart (rosyjska, polska i reakcji opinii publicznej oraz NATO), du?a (70 na 50 centymetrów) plansza przedstawiaj?ca Polsk? i kraje o?cienne. Czas rozgrywki to oko?o 60-90 minut.

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Credits

Designers

1
Maciej Szopa

Artists

2
Rafa? Bagi?ski Tomasz Tworek

Publishers

1
MARS GAMES

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