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Defcon box art
2023 Ranked #21,836

Defcon

A geopolitical strategy game has regional powers balance military strength and public support while competing for global dominance. Reputation and military rankings form a consensus index, and its highest player after five rounds controls the hegemonic megapower.

Wargames Miniatures Modern Warfare Area Movement Dice Rolling

Players

2-4

Play time

60-90 min

Age

10+

Complexity

2/5

Rating

6.97

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

After two global conflicts, we have seen a long time of apparent peace. However, behind fragile stability, enormous strengths were moving.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

After two global conflicts, we have seen a long time of apparent peace. However, behind fragile stability, enormous strengths were moving. Big transnational factors, such as globalization, world population growth, a shortage of raw materials, and the formation of international actors, have weakened pluralism in favor of a growing polarization on the international stage. In today's world, a few big regional powers compete for world domination. In Defcon, internal frictions push decision-makers to look for international success to consolidate their power, even though it means conflict against international rivalries. In a climate of growing tension, megapowers begin an arms race to be prepared for a global scale conflict. Whoever controls the hegemonic megapower at the end of the fifth round wins, and to do this, that player must obtain the highest position on the consensus index, which is made up of two separate rankings: the reputation index and the military index. Those who will find the right balance between military strength and support from public opinion will win the game. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
60–90 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Carlo De Gregorio

Artists

2
Tiziano Di Cocco Liam Reagan

Publishers

2
Giochi Uniti Stratelibri

Linked items

No published linked games yet.