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Dwarfest box art

Dwarfest

Players

2-6

Time

?-?

Age

12+

Weight

1.75

Rating

6.12

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Dwarfest has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Dwarfest has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement. Player interaction is moderate. It scales well with different numbers of players and is relatively easy to learn. Overall, Dwarfest has a strong replayability score of 7.9.

Luck profile

Dwarfest has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Dwarfest strikes a good balance between luck and strategy.

Overview

Dwarfest is a game from 2 to 6 players that give you the possibility to run your own dwarven tavern. You'll need to manage your resources, satisfy your clients, sabotage your rivals and earn your gold to be the top bartender of all dwarven kingdom. The game revolves around a "tapster" mechanic based solely on skill for serving customers, mixing it with a card-driven system to simulate the affluence of customers in the taverns. The goal of the game is to be the richest bartender, having the most nuggets at the end of the 5th turn. Every turn is divided in 4 phases: supply, opening, brawl and closing. During the supply phase bartenders spend their nuggets to buy tables (to house more customers), beer barrels (to serve customers), hire dancers (to earn fame), or play some tavern cards (to earn more or to damage rivals); in the opening phase in order of fame every player uncover a fame-related number of customers card which indicates how many dwarfs are visiting the tavern. Then to earn nuggets and fame every bartender must slide-launch the mug on the bar counter and land it in the correct zone to serve customers; but if too many beers land on the floor a fight may start. During the brawl phase if the dwarfs started fighting a bartender must sacrifice tables, barrels and dancers (based on how many beers are lost in the previous phase) to save his tavern. In the end of the nigh if the tavern is still standing the bartender gains a nugget for every beer that was served, if the taver has been destroyed, the bartender restarts his career from the beginning.

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Credits

Designers

3
Marco Belati Cristiano Gennari Jean Louis Soscia

Publishers

2
Il Barone Games S.r.l. Raven Distribution

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