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Durchmarsch box art
2023 Ranked #21,551

Durchmarsch

A dice-marking game has players complete descending rows of numbers by finding needed values or sums on eight dice. Failed rolls push players down the sheet and can eliminate them, while the first complete row wins.

Dice Dice Rolling

Players

2-4

Play time

Not listed

Age

8+

Complexity

?/5

Rating

5.40

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

In Durchmarsch, each player has a sheet of paper with four rows of numbers from 10 to 1. If you cross off all the numbers in a row, you win!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Durchmarsch, each player has a sheet of paper with four rows of numbers from 10 to 1. If you cross off all the numbers in a row, you win! On your first turn, roll the eight dice, then see whether you can use two dice to sum to 10. If you can mark a 10, you either: Set aside one die, and roll the remaining dice, hoping that two dice add up to a 9; if so, mark the 9 in the current row, then make this decision again for the 8, and so on. You never set aside more than three dice in total. End your turn, passing all eight dice to the next player. If you end your turn, on your next turn roll all eight dice and hope to mark off the leftmost unmarked number in your current row. To mark off 7-10, you need two dice that sum to this number; to mark off 1-6, you need one die that matches this number. If you ever fail to mark off a number, mark the "misthrow" box at the end of the current row; next turn, roll the eight dice and hope to be able to mark the 10 in the next row down. If you have marked a misthrow in all four rows, start on the top row once again, trying to mark off the leftmost unmarked number. If you misthrow again in this row, mark through the row completely. If you mark through all four rows, you're out of the game. If any player crosses off all the numbers in a row, they win. If no one manages to cross off an entire row during the course of the game, whoever remains in the game the longest wins.

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1

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2–4
Best with
2
Play time
15 min
Age
8+
Credits and catalog connections

Credits

Designers

1
Reinhard Staupe

Artists

2
Oliver Freudenreich Sandra Freudenreich

Publishers

1
KENDi

Linked items

No published linked games yet.