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Dungeon Twister box art
Rich game profile

Dungeon Twister

Dungeon Twister is a 2-player high level strategy game where 2 teams of adventurers with various powers are trapped in a dungeon. The board is composed of 8 rooms that can be moved and rotated by the players. Each turn, a player is able to spend actions to move around the dungeon...

Players

2

Time

?-?

Age

11+

Weight

2.89

Rating

6.81

Should this hit the table?

Quick read before the metadata.

Dungeon Twister has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation as players primarily focus on individual goals. Overall, the game has a strong interaction score.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Dungeon Twister has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation as players primarily focus on individual goals. Overall, the game has a strong interaction score.

Replay value

Dungeon Twister has a high variability gameboard, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, providing a good balance between accessibility and depth. Overall, Dungeon Twister has a strong replayability score of 7.8.

Luck profile

Dungeon Twister has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Dungeon Twister is a 2-player high level strategy game where 2 teams of adventurers with various powers are trapped in a dungeon. The board is composed of 8 rooms that can be moved and rotated by the players. Each turn, a player is able to spend actions to move around the dungeon, pick up and use items, battle with the opponents team, or turn and move the rooms of the dungeon. The goal is to reach 5 victory points. Points are collected by moving adventurers out of the dungeon or by killing an opponent's adventurer. Objects are disseminated across the whole dungeon and will bring the adventurers well-needed powers. Each player has the same characters, each with different powers. Some run fast, some fight or disarm traps. The cleric heals, magician burns everything in sight, and the goblin is so weak that the simple fact of getting him out will bring you two victory points. Combat and actions are managed via cards. To move, fight, heal, or turn a room, you must manage action points obtained by playing cards. Those cards are not drawn but selected from a set of cards by both players. Both players have access to the same panel of cards at the beginning of the game, so the game is really about managing the resources and adapting to the changing environment. Dungeon Twister is the original game in the Dungeon Twister series

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Editions

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Edition Year Language Publisher / Region
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Credits

People and publishers

Designers

1
Christophe Boelinger

Artists

2
Thierry Masson Wayne Reynolds

Publishers

1
Pro Ludo

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