Table feel
Duffers has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently interact and react to each other's strategies. However, there is less emphasis on cooperation in the game.
Players
1-4
Time
60-90
Age
12+
Weight
2.67
Rating
7.01
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Duffers has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently interact and react to each other's strategies. However, there is less emphasis on cooperation in the game.
Duffers has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. Duffers scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Duffers has a strong replayability score of 7.85.
Duffers has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
The golf-inspired deck-building game Duffers is based on how us non-professionals play golf. We hook the ball, we slice it, we end up in the trees, but every once-in-a-while we hit that perfect shot that keeps us coming back for more — more punishment, that is. As with traditional golf, the objective is to finish the course with the lowest score (# of Strokes). To set up a round of Duffers, players choose up to nine holes from the 18 included with the game. Gameplay is all about building the perfect "bag" or deck. Each player opens with the same starter deck. Every turn is a new hand and a chance to purchase clubs, crew, and equipment from the Pro Shop or attempt to complete a hole. Fun fact: You can finish the holes in any order, which is important because any holes not completed by the end of the game are marked as triple par on your score card. The game ends when one player finishes the course or the Pro Shop runs out of cards. The only thing left to do is add up the scores, crown the Duffers Master for this round, and plan your next tee time. —description from the designer
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