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Drogi Do Rzymu box art

Drogi Do Rzymu

Players

2-5

Time

15-30

Age

8+

Weight

1.57

Rating

6.40

Fit

Teach 2.8

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Drogi do Rzymu has a high replayability score due to its strong variability in the gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, allowing players to improve their strategy over time. The presence of expansions adds new content and gameplay elements, enhancing the overall replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Drogi do Rzymu is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Roads to Rome is an elegantly simple network-building Eurogame, designed by Matthieu Podevin and illustrated by Joëlle Drans. Players take on the role of Rome's richest families, seeking to gain the Emperor's favor by creating a network of roads linking the Eternal City to the rest of the world! Each turn, players place road sections onto the map, starting from Rome and moving from city to city. Players gain points each time a new road is built based on how many steps away from Rome they are — the longer the section of road, the more points they score! If the road back to Rome contains a section placed by another player, that player also scores points. Forcing other players to use your roads is one of the most direct ways to win the game, but not the only one. The cities themselves also have a value, which will score players points at the end of the game. Players compete to secure the trade routes to the richest, most crucial settlements and metropolises in each region, sorting them by color and value. These cities offer up precious resources to Rome's industrious families! Collecting valuable trade goods like wine, oil, gems, and gold, players score points at the end of the game depending on the variety of different treasures they bring back to Rome. The game ends when all of the cities on the map have been claimed, and the player with the most points after final scoring wins! —description from publisher

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Credits

Designers

1
Matthieu Podevin

Artists

1
Joëlle Drans

Publishers

2
Granna Holy Grail Games