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Drive On Stalingrad (second Edition) box art

Drive On Stalingrad (second Edition)

Players

2-4

Time

?-?

Age

12+

Weight

2.29

Rating

6.92

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth. Players frequently need to pay attention to each other's actions. However, there is limited emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, Drive on Stalingrad (Second Edition) has a strong replayability score of 7.88 out of 10.

Luck profile

The final luck score for Drive on Stalingrad (Second Edition) is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Drive on Stalingrad, is a two-player, low-to-intermediate complexity, strategic-level simulation of Fall Blau (Operation Blue), the German attempt to conquer Stalingrad and the Caucasus area of the southwest Soviet Union in 1942. The German player is on the offensive, attempting to win by seizing key areas on the map. The Soviet player is primarily on the defensive in the first scenario, but he is also given the chance to run a full-blown counter-offensive in the second, "Operation Uranus," scenario. Game play of the main scenario encompasses the period that began with the Germans' launching of "Operation Blue," their offensive toward Stalingrad and the Caucasus on 28 June 1942. That scenario ends on 15 September, after 11 weekly game turns. The second scenario starts on 19 November 1942, with the launching of the Soviet "Operation Uranus" counter-offensive, and continues for six weekly turns to the end of December, when historically the German attempt to free their encircled 6th Army at Stalingrad ground to a halt. Game Scale: Game Turn: 1 week Hex: 16 miles / 26 kilometers Units: Division to Corps Game Inventory: Two 22 x 34" full color mapsheets Two dual-side printed countersheets (420 1/2" counters) One 24-page Drive on Stalingrad rulebook One 6-sided dice Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 6-20 hours

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Ty Bomba

Artists

2
Masahiro Yamazaki Joe Youst

Publishers

1
Decision Games (I)

Linked items

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