allboardgames.com
Drive On Stalingrad (second Edition) box art
2002 Ranked #10,385

Drive On Stalingrad (second Edition)

An operational historical wargame has opposing commanders maneuver forces across the 1942 campaign, as Germany seeks key areas and Soviet forces resist or counterattack. Separate scenarios shift the initiative from the initial advance to the later encirclement crisis.

Wargames Wargame World War II Hexagon Grid Simulation

Players

2-4

Play time

Not listed

Age

12+

Complexity

2.29/5

Rating

6.92

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Drive on Stalingrad, is a two-player, low-to-intermediate complexity, strategic-level simulation of Fall Blau (Operation Blue), the German attempt to conquer Stalingrad and the Caucasus area of the southwest Soviet Union in 1942.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Drive on Stalingrad, is a two-player, low-to-intermediate complexity, strategic-level simulation of Fall Blau (Operation Blue), the German attempt to conquer Stalingrad and the Caucasus area of the southwest Soviet Union in 1942. The German player is on the offensive, attempting to win by seizing key areas on the map. The Soviet player is primarily on the defensive in the first scenario, but he is also given the chance to run a full-blown counter-offensive in the second, "Operation Uranus," scenario. Game play of the main scenario encompasses the period that began with the Germans' launching of "Operation Blue," their offensive toward Stalingrad and the Caucasus on 28 June 1942. That scenario ends on 15 September, after 11 weekly game turns. The second scenario starts on 19 November 1942, with the launching of the Soviet "Operation Uranus" counter-offensive, and continues for six weekly turns to the end of December, when historically the German attempt to free their encircled 6th Army at Stalingrad ground to a halt. Game Scale: Game Turn: 1 week Hex: 16 miles / 26 kilometers Units: Division to Corps Game Inventory: Two 22 x 34" full color mapsheets Two dual-side printed countersheets (420 1/2" counters) One 24-page Drive on Stalingrad rulebook One 6-sided dice Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 6-20 hours

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
1–2
Play time
120 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Ty Bomba

Artists

2
Masahiro Yamazaki Joe Youst

Publishers

1
Decision Games (I)

Linked items

No published linked games yet.