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Drinking Quest: Journey Into Draught box art
2016 Ranked #17,243

Drinking Quest: Journey Into Draught

Take character roles and resolve situations through narrative decisions.

Card Game Role Playing

Players

2-4

Play time

60-90 min

Age

21+

Complexity

1.25/5

Rating

6.25

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.2/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the publisher: Journey into Draught contains 6 quests instead of 4 and has a team of 10 artists instead of 1. This is the new future of Drinking Quest.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: Journey into Draught contains 6 quests instead of 4 and has a team of 10 artists instead of 1. This is the new future of Drinking Quest. But of course when your character dies in the game you'll still be chugging your drink in real life to continue. Quests include: Quest 1 - Meadheim: You'll fight all kinds of viking stereotypes, chase wild boars, find crappy loot and fight the dreaded METAL BEER! (12 Cards, All Unique) Quest 2 - Cursed Wizards' Tower: In this quest you'll be adventuring through a tower full of cursed wizards who drink too much and rarely leave the tower. You'll steal a wizard's hat, have a 3 day hangover, fight a Beer Holder, drink Wizard's Wine and encounter a Sexy Cthulhu! (12 Cards, All Unique) Quest 3 - Walkengaard: Some quests just have a lot of walking. Heroes rarely have jet skis or any cool modes of transportation. This quest both makes fun of AND celebrates the amount of walking that Sword & Sorcery heroes tend to do. You'll fight Obvious Trolls, Drink Wraiths, A Green Dragon and the Dwarves of Erobeer. (12 Cards, All Unique) Quest 4 - Lords of Whiskeydeep: The main four quests are coming to an end and somehow our drunken heroes find themselves being lords of a ritzy harbour town! You'll visit a brothel, purchase real estate, fight a shark wearing a top hat and a monocle and buy your way out of sticky situations because now you're the 1%. (12 Cards, All Unique) Bonus Quest - Kega Man Returns: Fight 8 alcoholic robot bosses.. (12 Cards, All Unique) Bonus Quest - Morning Tea: This one could be called SOBER QUEST. It sees a bunch of hungover heroes sitting around drinking tea the next morning. The players are meant to drink something like water or cold tea to sober up. Also all of this artwork is done with real tea stains! (12 Cards, All Unique) Be the hero your game night deserves!

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1

Mechanism

1

Family

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
60–90 min
Age
21+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Jason Anarchy

Artists

4
Dara Gold Ben Granoff Deanna Laver Aaron Lenk

Publishers

2
Jason Anarchy Games Wiseman Innovation

Linked items

No published linked games yet.