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Dreary Hamlet box art

Dreary Hamlet

Players

1-4

Time

15-90

Age

7+

Weight

2

Rating

7.09

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a good mix of direct and strategic confrontation.

Replay value

Dreary Hamlet has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.

Luck profile

Dreary Hamlet has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Dreary Hamlet offers a fair blend of luck and player agency.

Overview

In Dreary Hamlet you will play as an adventurer caught in their weakest moment. In medieval England times are hard, and to feed your family you will be forced to trek into the countryside, where you hope to slay the mysterious beasts that seem to be plaguing the tiny town of Hamlet. You have heard tales of the wretched creatures regurgitated from the Hamletsmaw, and though travellers shout of their horror, they also whisper through drink-numbed lips of the treasures that may be found within their guts. The aim of the game is simple; be the player with the most loot once every player is dead. The journey there is not such a simple one though. Each round of gameplay consists of a day and night phase. Creatures are drawn from a deck and placed in a grid at the centre of the table, where during the day players will choose which to face. Many things will affect the outcome of this combat, such as ammunition type equipped, creature health, defence, and number of attacks, and player health and items. Combat is resolved through dice rolls, and if the player survives they may receive a loot reward. These rewards can be sold for gold, crafted into better items that will be worth more in the future, or eaten to stave off death. While players have control during the day, once the sun sets and night settles across the land, the creatures in play will follow them back to camp, setting upon the doomed adventurers. No loot can be won during the chaos of night, leaving survival the only reward to a successful defence. At the same time, all players are competing to become the richest hero, so back-stabbing, betrayal, theft, and murder will be in abundance. The most important thing to remember is that death is inevitable, so take joy in your friend's suffering, and race to meet them on the other side!

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Credits

Designers

1
Max Bane

Artists

1
Vincent Van Hoof

Publishers

1
Mallegory

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