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Dreamblade box art
Rich game profile

Dreamblade

From the publishers website: In the near future, specially trained psychics called dream lords venture deep into the dreamscape. Here they explore a shifting landscape of ancient archetypes, modern terrors, and mismatched elements of the waking world. This is the shared unconscio...

Players

2

Time

?-?

Age

13+

Weight

2.7

Rating

7.15

Should this hit the table?

Quick read before the metadata.

Dreamblade has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Dreamblade has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation in the game.

Replay value

Dreamblade offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The availability of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. While the player interaction score is average, the scalability of Dreamblade is commendable, adapting well to different player counts. The easiness to learn score falls within the range of moderate difficulty, offering a balance between accessibility and depth. Overall, Dreamblade has a strong replayability score of 7.85, making it a game worth revisiting.

Luck profile

Dreamblade has a low influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws, with very little room for players to influence or mitigate the effects of randomness. However, players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game is heavily dependent on luck, with little influence from player strategy.

Overview

What ABG knows about this game

From the publishers website: In the near future, specially trained psychics called dream lords venture deep into the dreamscape. Here they explore a shifting landscape of ancient archetypes, modern terrors, and mismatched elements of the waking world. This is the shared unconsciousness of humanity, the boundless well of hopes and fears that makes us human. The reality they create in this timeless realm reverberates through the minds of dreamers everywhere. Some dream lords seek to protect it, others to dominate it, and others to destroy it. The Dreamblade collectible miniatures game allows you to project your mind into the dreamscape and wage war against an endless sea of rivals. Draw upon psychic energies to create formidable creatures that you control in battle. Confront your opponents, destroy their creations and drive them from the dreamscape! Current status : The game has been discontinued as of October 2007, no more new sets will be produced. Released Sets: Base Set - 96 miniatures Baxar's War - 60 miniatures Chrysotic Plague - 60 miniatures Anvilborn - 60 miniatures Night Fusion - 60 miniatures

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Editions

Versions and regional releases

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Rules, aids, translations

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Credits

People and publishers

Designers

4
Mike Elliott Rob Heinsoo Brian Tinsman Jonathan Tweet

Artists

4
Christopher Burdett Dan Colavito Stacy Longstreet Shauna Wolf Narciso

Publishers

1
Wizards of the Coast

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