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Dragonstar Rising box art
1987 Ranked #18,623

Dragonstar Rising

Maneuver forces across tactical or historical battle maps.

Wargames Science Fiction Wargame Hexagon Grid

Players

1-6

Play time

Not listed

Age

12+

Complexity

3.67/5

Rating

6.30

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

SF wargame of combat between soldiers in Living Steel power armor, set in the same universe as the Living Steel role playing game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

SF wargame of combat between soldiers in Living Steel power armor, set in the same universe as the Living Steel role playing game. The Seven Worlds, on the frontier between the oppressive human Starguild Imperium and the hostile reptilian Dragoncrests, are fighting to remain independent of both. Though they have fewer soldiers and weapons, they use the Dragonstar teleportation devices to even the odds. The approximate playing time is about two hours. The number of players can be played from one to six or more.

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Type

1

Category

2

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
2
Play time
120 min
Age
12+
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

2
Mike Alford Barry Nakazono

Artists

4
Tony Dennis Toni Dennis Nadir Elfarra Steve Huston

Publishers

1
Leading Edge Games

Linked items

No published linked games yet.