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Dragonstar Rising box art

Dragonstar Rising

Players

1-6

Time

?-?

Age

12+

Weight

3.67

Rating

6.30

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Dragonstar Rising has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

Dragonstar Rising offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and provides a moderate level of ease in learning. Overall, it has a strong replayability score of 7.8, indicating a fresh and engaging experience each time it is played.

Luck profile

Dragonstar Rising has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

SF wargame of combat between soldiers in Living Steel power armor, set in the same universe as the Living Steel role playing game. The Seven Worlds, on the frontier between the oppressive human Starguild Imperium and the hostile reptilian Dragoncrests, are fighting to remain independent of both. Though they have fewer soldiers and weapons, they use the Dragonstar teleportation devices to even the odds. The approximate playing time is about two hours. The number of players can be played from one to six or more.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Mike Alford Barry Nakazono

Artists

4
Tony Dennis Toni Dennis Nadir Elfarra Steve Huston

Publishers

1
Leading Edge Games

Linked items

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