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The Omega War box art
1983 Ranked #14,817

The Omega War

Maneuver forces across tactical or historical battle maps.

Wargames Science Fiction Wargame Hexagon Grid Continents: North America

Players

2

Play time

Not listed

Age

12+

Complexity

3.17/5

Rating

6.76

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Ares Magazine #14. The Omega War is a post-apocalyptic fight for North America, 2419.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Ares Magazine #14. The Omega War is a post-apocalyptic fight for North America, 2419. World Union forces fight against "Omega Organization" rebels. Armageddon... 2121... the year the missiles fell. For three-quarters of a century man had held the atomic genie in check. Then the long-dreaded nightmare happened. The nations of Europe and North America went to war...and took the atom with them. The Omega War is a two-player game of strategic warfare for control of North America in the 25th century. One player (the Union Player) takes the role of the High Commissioner for North America and controls the forces of the World Union. The other player (the Rebel Player) takes the role of the Directorate of the secret Omega Organization and controls the native forces opposing the World Union. The players alternately raise new forces (represented by the playing pieces) and maneuver them across a map of North America, using them to attack the other player's forces and to achieve their strategic objectives. PARTS LIST: Each copy of the game includes: One 22" x 34" game map One sheet of 200 cardboard playing pieces One 32-page booklet of rules and support material Two 6-sided dice (not included in the magazine edition) One game box (not included in the magazine edition)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
45 min
Age
12+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

1
David James Ritchie

Artists

1
Timothy Truman

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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