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The Omega War box art

The Omega War

Players

2

Time

?-?

Age

12+

Weight

3.17

Rating

6.76

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

The Omega War has a high level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's actions. However, the game does not emphasize cooperation as much.

Replay value

The Omega War offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities, giving players room to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, The Omega War has a strong replayability score of 8.0.

Luck profile

The Omega War has a moderate level of luck involved in the game. Random elements have a minimal impact on the game outcome, with player decisions and strategy playing a more significant role. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a notable role. Overall, the game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

Ares Magazine #14. The Omega War is a post-apocalyptic fight for North America, 2419. World Union forces fight against "Omega Organization" rebels. Armageddon... 2121... the year the missiles fell. For three-quarters of a century man had held the atomic genie in check. Then the long-dreaded nightmare happened. The nations of Europe and North America went to war...and took the atom with them. The Omega War is a two-player game of strategic warfare for control of North America in the 25th century. One player (the Union Player) takes the role of the High Commissioner for North America and controls the forces of the World Union. The other player (the Rebel Player) takes the role of the Directorate of the secret Omega Organization and controls the native forces opposing the World Union. The players alternately raise new forces (represented by the playing pieces) and maneuver them across a map of North America, using them to attack the other player's forces and to achieve their strategic objectives. PARTS LIST: Each copy of the game includes: One 22" x 34" game map One sheet of 200 cardboard playing pieces One 32-page booklet of rules and support material Two 6-sided dice (not included in the magazine edition) One game box (not included in the magazine edition)

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
David James Ritchie

Artists

1
Timothy Truman

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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