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Dragonsgate College box art

Dragonsgate College

Players

2-4

Time

60-90

Age

12+

Weight

3

Rating

6.57

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Dragonsgate College has a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Dragonsgate College has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content and gameplay elements. The strategic possibilities and room for improvement make it engaging for players, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Dragonsgate College has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Dragonsgate College strikes a good balance between luck and strategy.

Overview

Welcome to the school for exceptionally talented students of the ancient art of Dungeon Crawling! Are you ready to make your House proud? Dragonsgate College is a strategic game utilizing a unique dice-drafting mechanism that puts 2-4 players in charge of Student Houses locked in a battle for recognition and prestige. Each turn players draft dice that allow them to perform multiple actions: recruiting new apprentices and teachers, placing new facilities on their player boards, and more. Each turn they also have the opportunity to raise the general skill levels of their House, in order to give their apprentices a greater push towards performing feats of bravery and cunning. Constructing student facilities, hiring seasoned adventurers as teachers, dabbling in the arcane arts of wizardry and subterfuge, and cleverly outmaneuvering your opponents - all this awaits you within the walls of this ancient university. Prove your worth, and maybe you will even get a tenure!

Editions

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Credits

Designers

2
Thomas Vande Ginste Wolf Plancke

Artists

3
Víctor Pérez Corbella Agnieszka Kopera Odysseas Stamoglou

Publishers

3
All In Games NSKN Games Przysta? Gier

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