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Dragonheart box art

Dragonheart

Players

2

Time

?-?

Age

13+

Weight

1.36

Rating

6.51

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Dragonheart has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Dragonheart has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between ease of learning and depth of gameplay.

Luck profile

Dragonheart has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with both factors playing a significant role in determining the winner.

Overview

Dragons, knights, trolls, princesses, dwarves, and other fantasy characters make up the world of Dragonheart. Dragons are searching for treasure, of course, but they're being pursued by dragon hunters, and those are the two sides that face off in this game. On a turn, a player plays one or more cards with the same motif, then refills his hand to five cards. The cards are always played onto the part of the game board that has the same motif. By laying out cards, a player collects point cards that are already present. This is how the dragon collects treasure cards, for example, but the third dragon hunter defeats the dragon, while a second knight protects the princess. Other combinations await the players, and whoever collects the most points wins.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Rüdiger Dorn

Artists

1
Michael Menzel

Publishers

1
KOSMOS