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Dragon Market box art

Dragon Market

Players

2-4

Time

20-40

Age

7+

Weight

1.5

Rating

6.46

Fit

Teach 2.1

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Dragon Market has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much as other aspects. Overall, Dragon Market has a strong interaction score.

Replay value

Dragon Market has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Dragon Market has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with neither element dominating the outcome. Overall, Dragon Market offers a good balance between luck and player agency.

Overview

In Dragon Market, players attempt to manipulate boats on a river in order to pick up the items they need to complete objective cards. In more detail, each player starts the game with their figure on a pontoon in the corner of the board, and they take turns placing boats on the board, with each boat taking up three spaces; some boats have a sailor in the center space, while others have a sailor in the end seat. Each of the two empty spaces of each boat are then filled with two identical merchandise tokens, with the game including twenty types of merchandise. Each player starts the game with an objective card showing four different types of merchandise. On a turn, the active player rolls the dice to determine how many actions they can take; they can spend 1-2 coins to add to this number of actions. Actions are: • Slide a boat: You can move a boat any number of unoccupied spaces either forward or backward; a boat cannot move sideways. • Rotate a boat: You can rotate a boat 90º around its sailor through unoccupied spaces. • Move your figure: You can move your figure one space from a pontoon to a space on the boat that's empty or occupied by merchandise tokens or from one boat space to another or from a boat to a pontoon; you cannot move your figure over a sailor. When you move your figure onto a merchandise token showing on your objective card, you can pick it up. If you don't spend all of your actions, take coins equal to the number of unspent actions to bank them for later. As soon as you have all of the merchandise needed for your objective card, return to your pontoon. Once you do, you draw a second objective card, and whoever completes two objective cards first wins. Dragon Market also contains advanced objective cards that show 3-4 types of merchandise as well as a bonus. At the start of the game, each player draws two cards and keeps one of them. As soon as the player returns to their pontoon with the depicted goods, they reveal this objective card, then have access to this bonus, which provides either a one-time effect or an effect that can be used once each turn. They also draw two new objective cards and keep one of them. Whoever first completes three objective cards wins! The game also includes team rules for both the regular and the advanced objective cards.

Editions

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Credits

Designers

1
Marco Teubner

Artists

1
Tomasz Larek

Publishers

2
Blue Orange (EU) Blue Orange Games

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