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Dragon Dice box art

Dragon Dice

Players

2-4

Time

?-?

Age

10+

Weight

2.38

Rating

5.90

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Dragon Dice has a high level of direct confrontation with battles and competitive actions having immediate impact on opponents. The game also offers strategic depth through resource denial and positioning. Players need to frequently pay attention to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Dragon Dice has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. Dragon Dice scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. Overall, Dragon Dice has a strong replayability score of 7.9 out of 10.

Luck profile

Dragon Dice has a moderate influence of luck. While random elements like dice rolls play a notable role in determining the game outcome, players have substantial ability to mitigate luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy both elements.

Overview

Players use colorful dice to represent armies of different fantasy races which battle to control essential terrain in this fast-rolling game. Any number of players can join the struggle, although it's designed as a multiplayer game. The first player to capture two terrains immediately wins the game, or you may try to obliterate your opponent's dice. Spells and layered strategies benefit certain races as you try to control the odds in this dynamic game full of surprises! History: 2-Player Starter Sets, including completely rewritten rules, were released in 2006. These rules are available online at [www.sfr-inc.com]. The new Starters have perfectly paired racial armies, not random assortments like the old retail packaging, plus four terrain dice, two dragons, the complete rulebook, and new army placement cards. The races are paired up as Coral Elf/Lava Elf, Dwarf/Goblin, Feral/Undead, and Amazon/Swamp Stalker. Hybrid Dragons were offered in 2008. Acolytes of the Eldarim (a large expansion of the Eldarim race) was released in August 2009, along with a re-release of the Dragonkin. The Battlefields expansion (new major and minor terrains) was released in August 2010, adding exciting new options and strategies. The Dragoncrusader and Dragonzealots (new Eldarim Champions) were released in 2011. Dwarves and Goblins were re-released as kickers in 2012 and now include a 5th monster for each race. Magic Items were also re-released in the Battle Chest expansion in 2012. Coral Elves and Lava Elves were re-released as kickers in 2013 and now include a 5th monster. Amazons were re-released as kickers in 2014 and now include a 5th monster. The Starters listed above are now out of print. New Starters have been released that have 30 health of Firewalkers and 30 health of Treefolk. Those starters also contain 4 Terrains, 4 dragons, 2 playmats, and a simplified set of starter rules.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Lester Smith

Artists

4
Chris Adams Stephen A. Daniele Jeff Easley Jennell Allyn Jaquays

Publishers

3
(Unknown) SFR, Inc. Tactical Studies Rules (TSR)