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D'raf box art
1997 Ranked #16,375

D'raf

A racing game has drivers choose speed cards, build the road, maneuver, and race their cars off the table first. High speeds increase collision damage, while special tiles can cause jumps, skids, obstacles, or sudden slowdowns.

Racing Tile Placement

Players

3-5

Play time

Not listed

Age

11+

Complexity

1.75/5

Rating

5.98

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The object of the game is to be the first to drive your car off the side of the table. A road which has as many lanes as contestants is constructed from a number of gray road tiles.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The object of the game is to be the first to drive your car off the side of the table. A road which has as many lanes as contestants is constructed from a number of gray road tiles. Each turn, players select a card from 2 to 10, which is the number of spaces they're moving. After these are revealed remembering that players cannot duplicate a card played by someone previous, players move forward down the road. Each of the cards allows for a certain number of road tile placements from your supply, a number of maneuvers per turn, and the damage your current speed will inflict should you careen into another car. Additionally, a percent of the tiles have special actions associated with them, which give the car on them the ability to jump, or hit a semi-truck, or skid out of control, or just plain slow down 'cuz there's a Smokey comin' on his flipside... The game is over when a car reaches the edge of the table, which gives the game a variable ending. Plus if ever a group of cars pulls out to a six-space lead, then all trailing cars are eliminated.

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1

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
45 min
Age
11+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

4
Herman Haverkort Joris Wiersinga Herman Haverkort Joris Wiersinga

Publishers

2
Splotter Spellen Splotter Spellen

Linked items

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