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Doublehead Kids box art
2019 Ranked #13,571

Doublehead Kids

Partnership trick-taking game has hidden teams collect more silver coins than their opponents across twelve tricks. Team identities emerge through play, so tactical signals and bluffing matter before alliances are clear.

Card Game Children's Game Trick-taking Team-Based Game

Players

4-6

Play time

30-90 min

Age

6+

Complexity

2/5

Rating

7.44

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Doublehead Kids is a card game for four (or more persons), which depicts the “Doppelkopf” normal game with cards suitable for children.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Doublehead Kids is a card game for four (or more persons), which depicts the “Doppelkopf” normal game with cards suitable for children. The game is suitable for players from about 6 years (the numbers from 1 to 20 must be read and recognized independently) and lasts about 30-45 minutes or 60-90 minutes, depending on the chosen winning score. The “Doppelkopf”-Game is one of the most popular German card games, which finds more and more enthusiastic fans and supporters, who organize themselves in clubs and even in a German umbrella organization (DDV). Doppelkopf even manages to replace the extremely popular game Skat as the favourite card game of the Germans. Doppelkopf probably originated from the game “Schafkopf”, which already had a set of rules since 1895. Doppelkopf got its name from the fact that all cards in the game are doubled. DOUBLEHEAD KIDS for 4 players consists of 48 playing cards. The playing cards have differently displayed strengths (shield symbol at the top left), which determine the ranking of the card and silver winning coins, which represent the winning value of a card. Furthermore the cards are assigned to four different family coats of arms (colours): the royal family with the red crown sign (26 cards), the black princely families with cross and spades signs (8 cards each) and the red princely family with the heart sign (6 cards). The royal family’s cards are trumps. The four players form two teams: the players with the princesses/prince pair and the players without the princesses/prince pair. As a game goal, each team tries to bag more silver winning coins than the opposing team. A total of 240 silver winning coins can be collected in a game round with 12 duels (tricks). The team with at least 121 silver winning coins wins the round and receives victory points in the form of gold coins. Furthermore, additional victory points can be gained through special points. The special attraction of the double-headed game is that at the beginning of a new round the players do not know with whom they are playing. Only when the princess and the prince are laid out bit by bit, the picture becomes clearer for the players and the other players recognize in which team they are playing. Each game round is different and takes place in different player combinations. It is forbidden to signal to other players whether you are playing together in a team by verbal utterances or sign language. It is very well allowed to send playful signals to your fellow players by tactically laying out cards (e.g. deliberately re-buttering silver winning points into a duel or not). Bluffing is also allowed here, of course, to create confusion. —description from the designer

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
4–6
Best with
2
Play time
30–90 min
Age
6+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Joerg Trojan

Artists

1
Joerg Trojan

Publishers

1
Studio Trojan

Linked items

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