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Double Bananagrams box art

Double Bananagrams

Players

2-16

Time

?-?

Age

7+

Weight

1.14

Rating

6.78

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.2

Low interaction

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Double Bananagrams has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Double Bananagrams has a strong replayability score of 7.6.

Luck profile

Double Bananagrams has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Double Bananagrams is a game that relies more on player decisions and strategy rather than luck.

Overview

Same as Bananagrams, but with double the letter tiles & rules for up to 16 players. From the packaging: The anagram game that will drive you BANANAS!!! BANANAGRAMS AGES 7-97 2-16 PLAYERS PLAY ANYTIME, ANYWHERE GENERAL RULES (detailed instructions inside banana) All letters (the "BUNCH") are placed face down on the table. Everyone takes 11-21 tiles (depending on amount of players). Someone says "SPLIT". Players turn over their tiles and proceed, simultaneously, to create their own individual crossword (which they may constantly rearrange), When a player has no letters left, that player shots "PEEL" and takes one from the "BUNCH". All other players must ALSO take a tile at this time. At any time, and as often as desired, a player with a letter that is difficult to use may say "DUMP" and return it, face down, to the "BUNCH" but must take THREE letters in exchange. Once all the letters in the "BUNCH" are gone, the first player with no letters left shouts "BANANAS" and is the winner of the "hand".

Editions

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Credits

Designers

2
Abe Nathanson Rena Nathanson

Publishers

1
Bananagrams, Inc.

Linked items

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