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Don't Talk To Strangers box art
2021 Ranked #13,675

Don't Talk To Strangers

Card-driven survival race has players guide children from school to valuable spaces before strangers overrun the neighborhood. Abductions block routes and force rerouting, while safer scoring spaces may still be threatened.

Take That Creatures: Aliens / Extraterrestrials Series: Steven Rhodes Games (Dynomite Games)

Players

1-4

Play time

15-20 min

Age

12+

Complexity

2/5

Rating

6.18

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

School's out but otherworldly STRANGERS are here! Mom & Dad haven't caught on yet so you're on your own, kiddo.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

School's out but otherworldly STRANGERS are here! Mom & Dad haven't caught on yet so you're on your own, kiddo. Play your cards as efficiently as you can, helping to navigate your Kids one at a time from SCHOOL to a SCORING space--in order to score as many points as you can before the neighborhood is completely overrun with STRANGERS! At the start of the game, each player will draw a hand of 3 cards and place one of their kids in the SCHOOL space. Your goal is to get that kid into a valuable scoring space, at which point you'll place a new kid in the SCHOOL space and repeat the process. Some spaces are worth more points at the end of the game, and some confer a unique bonus (for example, your hand size increases by 1 for each Kid you have in the Library). Remember, you want to score a good space, but you'll have to Walk, Run, Skateboard, School Bus, and even City Bus to get there! Each turn you'll play one card and draw a new card to replace it! But watch out! When any player draws a STRANGER card, they can abduct any kid on a "STRANGER SPACE!" Furthermore, now that a STRANGER is lurking in that space, it is impassable for all future movement...so you may just have to re-route your plans on the fly! SAUCER cards can abduct *any* kid--even one that has already scored--but your opponent will have to get lucky when they flip the SAUCER COIN or you'll escape abduction! —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2
Play time
15–20 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Ben Stoll

Artists

1
Steven Rhodes

Publishers

1
Cryptozoic Entertainment

Linked items

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