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Domaine box art
2003 Ranked #1,172

Domaine

Medieval area-control game where rival dukes claim valuable land while a kingdom descends into disorder. Borders shift through subtle moves and force, so every new claim must strengthen your position before the king returns.

Strategy Games Medieval Territory Building Enclosure Modular Board

Players

2-4

Play time

Not listed

Age

12+

Complexity

2.71/5

Rating

6.99

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The king shall return... But before he does, the realm falls into anarchy and chaos.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The king shall return... But before he does, the realm falls into anarchy and chaos. The lords of the kingdom struggle to improve their place and standing. New borders are drawn, and expanded through strength of arms and subtle maneuver. Each duke seeks to establish a claim over the most valuable parts of the kingdom before the king finally returns. In the dark of the Middle Ages, control of the land was the key to wealth and power. Can you control enough territory to become the most prestigious duke before the king’s return? In Domaine, players form domaines by placing walls on the modular board to enclose territory. Completed domaines can then be expanded, even into your opponents'. Protect domaines by placing knights, which resist expansion. Actions are taken by playing cards that have a cost associated with them. Gain money by selling cards and controlling mines. Sold cards can be acquired by other players. Players score points based on the quantity and type of terrain enclosed in their domaines, as well as by controlling many mines of a single type. The winner is the first player to cross a specific point threshold or the player with the most points when the card deck runs out.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60 min
Age
12+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Klaus Teuber

Artists

1
Franz Vohwinkel

Publishers

1
KOSMOS

Linked items

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