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Doggerland box art
2023 Ranked #7,326

Doggerland

A prehistoric clan strategy game in which players explore, hunt, craft, raise monuments, and survive changing seasons. Programmed actions and dwindling resources force migration as clans pursue a lasting legacy.

Prehistoric

Players

1-4

Play time

30-120 min

Age

14+

Complexity

3.69/5

Rating

8.17

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Doggerland was a landmass that connected Great Britain to mainland Europe that disappeared under the North Sea after the last ice age. Humans lived on these fertile lands where multiple resources and animals were found.

Read the full game description

Doggerland was a landmass that connected Great Britain to mainland Europe that disappeared under the North Sea after the last ice age. Humans lived on these fertile lands where multiple resources and animals were found. In Doggerland, you embody a clan around 15,000 BCE, and your goal is to expand your clan in order to leave a trace of its existence for centuries to come. Players have to increase their population, make crafts, paint murals in caves, raise megaliths for the gods, and (most of all) survive the rigors of the seasons. To do this, they have to explore the surrounding territory and adapt to the resources at their disposal. This territory differs in each game thanks to modular tiles. Each round, players have to program their actions, then carry them out. The actions will vary based on available resources, their abundance or scarcity around their village, and also based on the actions and reactions of what other players have chosen. As time passes, resources will run out, and clans must migrate to find what they need for their development and survival. In each clan, players have a leader who brings multiple bonuses and a shaman who allows powerful and unique actions thanks to her knowledge and magic. After 6-8 seasons, the clan with the most points wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
30–120 min
Age
14+
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

2
Laurent Guilbert Jérôme Daniel Snowrchoff

Artists

2
Emmanuel Roudier Yvan "Gawain" Villeneuve

Publishers

1
Super Meeple

Linked items

No published linked games yet.