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Dog box art
Rich game profile

Dog

Dog has similarities to the Pachisi / Sorry! family of games, but with a few noticeable twists. The game mechanics is similar to TAC, Super Tock 4, Super Tock 6, Tock 6, Super Tock 8, and Partners The object of the game is to move your tokens from home to the target area as quick...

Players

2-6

Time

?-?

Age

9+

Weight

1.45

Rating

6.35

Should this hit the table?

Quick read before the metadata.

The board game Dog has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score of 7.6.

Teach 2.7

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 3.8

Scales well

Strategy 4.6

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The board game Dog has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score of 7.6.

Replay value

The game Dog has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions adds additional content and gameplay elements, further enhancing the replay value.

Luck profile

The game of Dog has a moderate level of randomness impact, with random elements like dice rolls or card draws playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning, which significantly reduces the overall luck dependence. The final luck score for Dog is 6.333, indicating a balanced mix of luck and strategy.

Overview

What ABG knows about this game

Dog has similarities to the Pachisi / Sorry! family of games, but with a few noticeable twists. The game mechanics is similar to TAC, Super Tock 4, Super Tock 6, Tock 6, Super Tock 8, and Partners The object of the game is to move your tokens from home to the target area as quickly as possible, moving them in a clockwise direction along the course according to the value of the cards. Whichever team first places all eight of its tokens in the target area wins. The first twist in Dog is that play is based on a hand of cards held by each player, with the start player and the quantity of cards cycling on successive hands from six cards to two, then resetting to five, then progressing back to two. Card values range from 1-13, with a number of special actions represented. The second twist is that Dog is a partnership game, with the players winning or losing as a team, which adds a significant level of strategy and tactics to the game. Partners trade one card at the beginning of each round, and once one player from a partnership has completed his group, his plays now assist his partner. Compact Dog is a travel version of Dog that's limited to four players instead of allowing for play with either four or six players, as in the full game.

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Editions

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Credits

People and publishers

Designers

1
(Uncredited)

Artists

3
Dennis Lohausen Renate Matthews Markus Zuber

Publishers

3
Brändi Octopus Vertrieb sozialtherapeutischer Werkstätten Schmidt Spiele