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Dog Royal box art

Dog Royal

Players

2-6

Time

?-?

Age

8+

Weight

2.1

Rating

6.57

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.7

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Dog Royal has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Dog Royal has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Dog Royal has a strong replayability score of 7.95 out of 10.

Luck profile

Dog Royal has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Dog Royal plays like its predecessor DOG in that the object of the game is for a player (or team) to move his (their) tokens from home to the target area as quickly as possible. Tokens are moved in a clockwise direction along the track on the game board according to the value on the cards played. The first player or team to move all of its tokens to the target area first wins. What distinguishes Dog Royal from Dog are two twists: First, Dog Royal includes a number of special cards not present in the previous game. You can move 1-7 spaces, switch the location of two tokens, draw one token to another like a magnet, equal the value of the card previously played, and more. Second, each of the four tokens controlled by a player bears a symbol – king, knight, citizen, jester – and each such token has a special power. The king, for example, cannot move more than seven spaces on a turn, so all cards with a higher value cannot be used to move the king, but the king cannot be bumped off the track by any token other than another king. (Players can choose to keep the symbols face-down and treat all tokens the same, if desired.)

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Credits

Designers

1
Johannes Schmidauer-König

Publishers

2
Lion Rampant Imports Schmidt Spiele

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