Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Doctor Esker has vanished, leaving behind only a mysterious book full of puzzles written in his own hand. Nobody has cracked his cryptic codes yet.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Doctor Esker has vanished, leaving behind only a mysterious book full of puzzles written in his own hand. Nobody has cracked his cryptic codes yet. Are you up to the challenge? The game provides a deck of 73 cards which contain nine devious puzzles to solve. You can play through the puzzles solo or together with family and friends. Great for a party, a game night, or a lazy afternoon. Each puzzle is composed of a set of cards. You can solve the puzzle by reading, comparing, arranging and pondering the messages, drawings, and artwork on the cards. Solving the puzzle reveals a sequence of numbers. When you think you’ve got it, gather the solution cards corresponding to the number sequence and flip them. If you see a message or image, you’ve solved the puzzle. Persevere to the end and receive Dr. Esker's greatest praise.