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Tatort Meer Fall 1: Die Vogelinsel box art

Tatort Meer Fall 1: Die Vogelinsel

Players

1-6

Time

90-150

Age

14+

Weight

2

Rating

8.01

Fit

Teach 2.9

Teaching signal

Replay 3.8

High replayability

Interaction 3.6

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to frequently pay attention to others' strategies and turns, but there is less emphasis on cooperation.

Replay value

tatort meer fall 1: die vogelinsel has a high replayability score due to its variability, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played, with expansions available to add new content. Players can continually improve their strategies and tactics, and the game is easy to learn without sacrificing depth.

Luck profile

The final luck score for Tatort Meer Fall 1: Die Vogelinsel is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Environmental Crime Game Smilla is working as a birdwatcher on Bird Island. She notices many inconsistencies on the island and that fatal environmental sins are committed. Not everyone likes her curiosity. When her friend Lars came to visit, Smilla vanished without a trace. Can you figure out what happened on Bird Island based on Smilla's and Lars' documents? - Investigate different clues and expose environmental sins - Check alibis and motives - Analyze sound recordings and videos - Research online - Contact involved people by e-mail and by phone The line between realtiy and game blurs By playing the game Tatort Meer | Fall 1 - Die Vogelinsel you actually are participating in the collection and utilization of plastic from the oceans. At the end of the case you choose a marine conservation organization to which we donate a part of our earnings. Your mission Find out who is responsible for Smilla's disappearance and find her before it's too late. Instructions Your goal is to break the case of the vanished birdwatcher as a team of investigators. You receive a multitude of documents with further information about different websites and other resources that are relevant to solving the case. You play either alone or together as a team and, in doing so, have to check alibis and deduce logically. Use all available accessories - even cellphones are allowed. Internet access and writing materials are necessary! —description from the publisher (translated)

Editions

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Credits

Designers

2
Dorothee Hufer Jonas Hufer

Publishers

1
Planet A

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