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Divinare box art
2012 Ranked #2,616

Divinare

Deduction and prediction game where rival mediums seek to forecast which cards remain hidden. Public information becomes clearer over several rounds, so every wager must balance an early hunch against the value of waiting for certainty.

Family Games Bluffing Card Game Betting and Bluffing Memory

Players

2-4

Play time

Not listed

Age

13+

Complexity

1.77/5

Rating

6.72

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

London, November 17th, 1896: The streets of the city are almost deserted, traveled only by passersby whose only goal seems to reach their warm homes as quickly as possible. But in the private salons of a luxury Bloomsbury hotel, the goal is something completely different.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

London, November 17th, 1896: The streets of the city are almost deserted, traveled only by passersby whose only goal seems to reach their warm homes as quickly as possible. But in the private salons of a luxury Bloomsbury hotel, the goal is something completely different. The fifty greatest known mediums are taking part in a never-before-seen tournament in order to determine which one is the most powerful of all. The final table opens in a few minutes and you will be joining it. Who will win the £1,000 reserved for the winner? In Divinare — pronounced "di-vin-AH-ray", with the stress on the penultimate syllable — the players play the part of famous mediums who must attempt to divine the cards held by their opponents. In each round, only two-thirds of the cards — representing the four divination methods of chiromancy, crystallomancy, tasseomancy and astromancy — are dealt out, and are then revealed little-by-little, giving the players the possibility of narrowing their predictions. A good prediction will allow the players to win points, but guess wrong and you may be forced to take a penalty. The player with the most points after a set number of rounds wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
13+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Brett J. Gilbert

Artists

1
Ben Carre

Publishers

1
asmodee

Linked items

No published linked games yet.