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Lost Legacy: Hyakunen Senso To Ryu No Miko box art

Lost Legacy: Hyakunen Senso To Ryu No Miko

Players

2-4

Time

?-?

Age

10+

Weight

1.14

Rating

7.15

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.8

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Lost Legacy: Hyakunen Senso to Ryu no Miko has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for discovering new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Lost Legacy: Hyakunen Senso to Ryu no Miko has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy, with neither element dominating.

Overview

Lost Legacy: Hyakunen Senso to Ryu no Miko includes two sets of 16 cards: Vorpal Sword and Staff of Dragons. Players can use one set or the other or combine them in various ways to alter the powers available in the game. Shuffle all the cards together (other than the second "Lost Legacy"), and you can include up to six players in the same game. Cards from Lost Legacy: Hyakunen Senso to Ryu no Miko can also be combined with Lost Legacy and Lost Legacy: Binbo Tantei to Inbo no Shiro. Rules SummaryIn Lost Legacy: Hyakunen Senso to Ryu no Miko, you start the game with one card in hand from a deck of sixteen cards. On a turn, you do the following: Draw: Draw the top card from the deck and add it to your hand. Play: Choose one of the two cards in hand to play and place it face up in front of you. Effect: Carry out the played card's effect, after which the card is considered as discarded. End: If there is at least one card left in the deck, the turn goes to the next player; if not, the investigation phase starts. Using the investigation speed indicated on the card each player has in hand, players take turns guessing which player (whether yourself or someone else) holds the "Lost Legacy" card; this card might also be in the "Ruins", a location that holds one card at the start of the game and possibly acquires more cards during play. The player who guesses correctly wins; if no one finds the Lost Legacy, then everybody loses.

Editions

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Credits

Designers

3
Seiji Kanai Hayato Kisaragi Masato Uesugi

Artists

1
Noboru Sugiura

Publishers

3
Kanai Factory minimalGames One Draw