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Die Verzauberten Rumpelriesen box art
2013 Ranked #14,675

Die Verzauberten Rumpelriesen

Players race to find hidden imps with a wand while avoiding the sleeping giants around the forest. Dropping a leaf or giant ends a search empty-handed, making speed compete directly with careful control.

Action / Dexterity Children's Game Memory Cooperative Game

Players

2-4

Play time

15-20 min

Age

5+

Complexity

1/5

Rating

6.54

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Die verzauberten Rumpelriesen, the magician players want to find imps hiding in the leaves that cover the forest floor around them – but they must search carefully to find these imps so that they don't wake the sleeping giants guarding the land.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Die verzauberten Rumpelriesen, the magician players want to find imps hiding in the leaves that cover the forest floor around them – but they must search carefully to find these imps so that they don't wake the sleeping giants guarding the land. Oh, and they'll need to search quickly, too, or else the giants will wake from the sleeping spell cast on them and run the searchers out of the forest. Who can combine speed, control and a good memory to find the imps where they hide? To set up, players place the 16 imp tokens in the holes on the game board, cover these imps with the 85 cardboard leaves included in the game, then place one large wooden giant on each corner of the board. On a turn, the active player reveals a search card showing one of the imps. An opponent flips the sand timer, then the player uses her magic wand to push the leaves aside and (fingers crossed!) find the imp on the search card. She can use her wand to move the giants as well, but if they fall off the game board – or even so much as a single leaf falls – the giants awaken and chase the player away empty-handed. If the player reveals the target imp, though, she keeps the search card to record her find. After each search, players cover the board again and return the giants to their places. In the end, whoever has collected the most search cards wins! Die verzauberten Rumpelriesen includes rules for cooperative play, with the players using their wands together to search for the imps one by one as they're revealed by the search cards. If the players find more than eight imps without the giants awakening, they win.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
15–20 min
Age
5+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Carlo Emanuele Lanzavecchia Walter Obert

Artists

1
Rolf Vogt

Publishers

1
Drei Magier Spiele

Linked items

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