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The Dickens Game box art

The Dickens Game

Players

2-4

Time

?-?

Age

8+

Weight

1.67

Rating

5.64

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The Dickens Game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

The Dickens Game offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds additional content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, The Dickens Game has a strong replayability score of 7.73 out of 10.

Luck profile

The Dickens Game has a moderate level of luck involved. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Players move from inn to inn, collecting characters to complete the 5 chapters of a Dickens novel. The rules state that the designer Mary Danby is a great-great-granddaughter of Charles Dickens. Past Times is a chain store of cod repro English history, with games usually produced for them by Oxford Games, but this is a game they've published themselves and the rules are in English, French and Japanese!

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Credits

Designers

1
Mary Danby

Publishers

2
Milton Bradley Past Times

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