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Dice Cup box art
2022 Ranked #13,739

Dice Cup

Simultaneous dice game has players briefly study one roll, choose a scoring category, and finish with the highest total. Each category can be used only once, so quick judgment and long-term planning must align.

Dice Memory Highest-Lowest Scoring Paper-and-Pencil

Players

2-6

Play time

15-20 min

Age

8+

Complexity

2/5

Rating

6.72

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

GAME IDEA The game is played in 12 rounds in which the dice fall anew each time. All see the same result but everybody from another perspective.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

GAME IDEA The game is played in 12 rounds in which the dice fall anew each time. All see the same result but everybody from another perspective. Each player always tries to find the best scoring category for him. But attention: Each category is available only once per game! So far so easy, if only the dice would not always disappear under the cup again so fast … Who has grasped the best result in the short term? And in which category would eventually have been more to achieve? GOAL OF THE GAME The player with the highest total score in the end wins the DICE CUP-Challenge! PREPARATION Put the dice in the cup. Each player gets a scoring sheet and a pen – and writes down his name on the up right line intended for it. Now a starting player is chosen and off we go! GAME PLAY The starting player starts rolling the dice but still everybody plays always simultaneously. Each round consists of 8 steps: Put all dice in the cup. Your hand above it and shake it well. Turn around the cup with the dice and overthrow it on the table so all dice are hidden underneath the cup. Lift up the cup for about 3 seconds (to measure the time, slowly say the following slogan: „Lift the cup – eyes up“). The dice must be clearly visible for everybody for the same amount of time. Then the cup is put over the dice again carefully so that they are not turned over accidentally. Now each player sets a cross in the little circle of the box in the category he wants to value. You can use your hand as a sight screen. Once the cross is set it may not be changed anymore. When everybody is ready the player lifts the cup again and puts it aside so the dice result is visible for all players again. Now everybody values his result and writes the points in the corresponding field (Example Kim see valuation). Pass the cup on in clockwise direction. The next round starts. Important: Sometimes the dice lie on top of each other. Then the dice roll must be repeated immediately! VALUATION AND EXAMPLES Who has chosen „count fours only“ in the upper part, multiplies the number of fours with 4 (of fives with 5, of sixes with 6). E.g. three time 4: 3 x 4 = 12 points Who has set a cross for a colour, e.g. „blue“, in the middle part, only counts the eyes of the two dice in this colour and notes down the sum. Scoring of Kim 5 + 6 = 11 points Who has chosen „double“, may note down 10 points for each „double“ of the same colour. E.g. one „double“ (red) = 10 points Who has marked „all ones, twos and threes“, adds all dice pips which show ones, twos and threes. E.g. 1 + 1 + 1 + 2 + 2 + 3 + 3 = 13 points Who has chosen „DICE CUP“, adds the pips of all dice and notes down the sum. E.g. 1 + 1 + 1 + 2 + 2 + 3 + 3 + 4 + 4 + 4 +5 + 6 = 36 points After each valuation the respective selected category * The dot next to the red square is used for better is of course dropped for the current game. END OF THE GAME The game ends after 12 played rounds. In the last round the cup can be left aside after the third playing step, and the last valuation (for the respective individual last category) is done at once. Afterwards every player adds the points of the three parts on his scoring sheet, transmits the sum into the fields provided for this purpose and calculates the total amount. The player with the highest total amount wins the DICE CUP-Challenge! VARIATIONS: The „Eyes up time“ may vary as the players like or by experience. Pro players can shorten the time to 2 seconds, for example. Beginners and younger players may extend it. All players always have the same length of time available … It is also much fun to play several games simultaneously. The players have two or more columns in each category to fill in and value. Have fun playing!

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
15–20 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Christoph Cantzler Torsten Marold

Artists

1
Johann Rüttinger

Publishers

1
Drei Hasen in der Abendsonne

Linked items

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