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Space Worm box art

Space Worm

Players

2-6

Time

10-20

Age

10+

Weight

1.5

Rating

6.46

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Space Worm has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is not much emphasis on cooperation in the game.

Replay value

Space Worm has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.

Luck profile

Space Worm has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning, but luck still plays a significant role. The game has a balanced mix of luck and strategy, with the outcome being influenced by both factors.

Overview

In the roll-and-write, route-building game Space Worm, 2-6 players navigate the fruity void of space with their leviathan cosmic serpents, eating planets whole and collecting space fruit along the way. To set up Space Worm, each player rolls two dice and starts their worm on the planet matching the sum rolled. Each round, a player rolls the eight colored dice, then players draft one die in turn; you extend the length of your worm by drawing a vertical or horizontal line from your worm's current location that matches the length of the die rolled. Since you are a mindless space worm, you can't cross over your path or else you'll eat your own tail! If you can't move, you cross off one of your hearts. If you pass through a fruit after drafting a die of the matching color, you score 1 bonus point. Should you cross out all fruit of one type, you score the highest available bonus for this fruit, lowering that potential bonus for all other players. Once a player has eaten out all of the fruit in the solar system or lost their fourth heart, the game ends. Players tally their four fruit scores, earn 2 points for each remaining heart, then lose points based on how many of the eight planets they didn't visit. Space Worm includes four different maps featuring wormholes, forcefields, and more, and is the first title in ITB's Lunchbox Series. Per ITB: This game is strictly limited to 1000 copies, and will not be available beyond 31st December 2020.

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Credits

Designers

1
Reiner Knizia

Artists

1
Archie Edwards

Publishers

1
Inside the Box Board Games LLP (ITB)

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