Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Dice Command is a semi-abstract tactical wargame for 2-4 players. Each game players will go head-to-head in a tug of war style battle.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Open Drafting
Select cards or items from a shared face-up display.
King of the Hill
Hold or contest a key position to gain points or maintain control.
Take That
Direct negative effects at selected opponents.
Read the full game description
Dice Command is a semi-abstract tactical wargame for 2-4 players. Each game players will go head-to-head in a tug of war style battle. To fuel the War Machine, players carefully build up their army and technology while simultaneously adjusting to the movements of their opponents on the battlefield. Deciding when to attack and when to defend can mean the difference between victory and defeat. To win the game, players must fight through their opposing player's forces and claim that opponent's barracks! —description from the publisher