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Deterrence box art
2012 Ranked #17,957

Deterrence

A Cold War deduction game has rivals build city economies from chosen tiles while judging nuclear strength and vulnerability. Launching a strike can win only through total success, because failed aggression makes the attacker lose.

Wargames Deduction Modern Warfare Chit-Pull System Secret Unit Deployment

Players

2

Play time

Not listed

Age

14+

Complexity

2.57/5

Rating

6.37

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A Brazilian game that simulates the deterrence period of the cold war, by means of tile drawing. During the game the players alternate at drawing 3 tiles, revealing then to the opponent.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A Brazilian game that simulates the deterrence period of the cold war, by means of tile drawing. During the game the players alternate at drawing 3 tiles, revealing then to the opponent. Then, the player selects one and reveals one of the other 2 to the opponent, placing it in one of his/her main cities. During the game, players may decide to start a nuclear war, a situation of great responsability to the attacker in which, unless he his utterly succesful, he will be blamed, by the world and by history, as the destroyer of the world (therefore, losing the game). That means that the only way to win the game via attack is by destroying one of your opponent's cities, while having none of yours destroyed by the automatic countermeasures systems of the opponent. And, after the deterrence period, if neither nuclear power attacks, the winner is the one with the strongest economy, decided, also, by the tiles pulled. All in all, it is a game of deduction, where you must always evaluate your strength vs the possibility of being attacked by your opponent, and how strong you are economically. Will you be able to survive the deterrence?

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
45 min
Age
14+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Paulo Santoro

Artists

1
Marcelo Bissoli

Publishers

1
Ceilikan Jogos