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Des Chiffres Et Des Lettres box art
1983 Ranked #14,349

Des Chiffres Et Des Lettres

A two-part puzzle game has players form the longest word from chosen letters or calculate closest to a target number. Both challenges reward fast, precise use of limited information to earn the most points.

Educational Math Open Drafting Paper-and-Pencil

Players

2-4

Play time

Not listed

Age

8+

Complexity

2.4/5

Rating

5.97

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 1.8/5

Low interaction

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Based on a popular TV show in France. There are actually two games in this one.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Based on a popular TV show in France. There are actually two games in this one. In these two games two players will try to accumulate the most points. The first game is a word game called Le mot le plus long. Both players randomly draw letter tiles asking for either a vowel or a consonant and then they both try to find the longest word using only those letters. The second game is a math game called Le compte est bon. Five tiles are randomly drawn. Each of these tiles have a number on it. Then a number between 100 and 999 is randomly generated and both players try to get as close as possible to this number using only the number tiles and the four basic operations. Second description from Paroliamo: An early 1980 game, published after quite some success of the game in TV shows in Italy on Telemontecarlo and, after, on Rai 2 (second Italian national channel). The game is similar to Scrabble and Boggle, the goal is to reach 50 points composing the longest word with the available letters represented by the cards. Every player, in turn, must choose 10 letters at random, stating, one after another, if he/she wants a vowel (red cards) or a consonant (blue cards). After the 10 cards are drawn, players have a fixed amount of time to compose the longest word with the 10 available letters.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–3
Play time
30 min
Age
8+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Armand Jammot

Publishers

4
CEJI Dujardin Falomir Juegos Nathan

Linked items

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