allboardgames.com
Der Schwarze Pirat box art
2006 Ranked #4,633

Der Schwarze Pirat

This family pirate game has honest sailors carry treasure between islands while a black pirate pursues them. Skillful movement decides who reaches safety with the loot.

Children's Action / Dexterity Children's Game Point to Point Movement Dice Rolling

Players

2-4

Play time

Not listed

Age

5+

Complexity

1.13/5

Rating

6.53

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The good, honest seafarers sail from one treasure island to the next. However, Salvador Sea Devil, the Black pirate stays hard on their heels trying to pillage their treasures.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The good, honest seafarers sail from one treasure island to the next. However, Salvador Sea Devil, the Black pirate stays hard on their heels trying to pillage their treasures. Using his vessel, the "Black Svenja", Salvador Sea Devil quickly approaches and tries to board the seafarers' boats. The seafarers immediately set sail. Suddenly a strong gust of wind whistles around their heads and as the sails tighten the boat skims across the sea. At the very last moment they escape from Salvador, the Sea Devil. The game board shows the sea and various islands. The six islands with harbor are the treasure islands. On each treasure island there is a colored flag. Put a gold coin on each treasure island. One island shows the flag of the pirate: this is the pirate‘s island. Put the pirate vessel into the bay of the pirate island. Each player takes a little bag and a boat of the same color. Place your boat on the ship of the corresponding color shown in the center of the game board. The remaining gold coins, the bellows and both dice are kept ready next to the game board. At sea, there is nearly always a strong wind blowing. Sailing boats use the force of the wind: the big sails gather the wind, which then propels the ships forward. You can provoke strong gusts of wind with the bellows, to move the ships on.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
15 min
Age
5+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Guido Hoffmann

Artists

1
Guido Hoffmann

Publishers

1
HABA