Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Der Feuersalamander is a deduction game with a fantasy theme. The game board shows four distinct areas associated with the four elements (air, water, fire, earth).
Core mechanisms
Key systems that shape the decisions players make.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Roll-and-Move
Roll dice or spin a dial to determine how far a piece moves.
Memory
Remember previously revealed information, positions, or sequences.
Read the full game description
Der Feuersalamander is a deduction game with a fantasy theme. The game board shows four distinct areas associated with the four elements (air, water, fire, earth). Each area has 7 rows and three columns, showing 1,2, or 3 stones. The players try to deduce a set of 3 cards (1 element, 1 row number, 1 number of stones) in play from their own and other players' cards. A player can have a maximum of two cards in their hands, and they have to be different types (e.g., no 2 element cards). On their turn, a player rolls the special dice, showing both a symbol and a number. If the salamander is rolled as the symbol, the player gets to pick up a card. If the stone symbol is rolled, the player marks one of the possible positions on the board represented by their cards on the board. In any case, the player moves their pawn according to the number rolled. If another player reaches a space with another player's marker, they can ask that player for a specific card. The player has to show the questioner a Yes/No card to indicate their answer. Once a player knows a set of cards, they move their pawn back to their own starting location. Upon arrival, the player states the set of cards and who has the missing card(s). If the statement is true, the player receives a number of points; if not, they end up in the dungeon. The game ends after a player reaches a certain number of points. Der Feuersalamander is the third game in Noris' Fantasy trilogy, with Die Drei Magier and Das Blaue Amulett being the first and second.