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Der Feuersalamander box art
1987 Ranked #18,251

Der Feuersalamander

A deduction game has players infer a hidden element, row, and stone combination from cards, board marks, and yes-or-no questions. Correctly naming the set earns points, but a failed accusation sends a player to the dungeon.

Deduction Fantasy Roll / Spin and Move Hand Management

Players

2-4

Play time

Not listed

Age

10+

Complexity

2.22/5

Rating

5.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Der Feuersalamander is a deduction game with a fantasy theme. The game board shows four distinct areas associated with the four elements (air, water, fire, earth).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Der Feuersalamander is a deduction game with a fantasy theme. The game board shows four distinct areas associated with the four elements (air, water, fire, earth). Each area has 7 rows and three columns, showing 1,2, or 3 stones. The players try to deduce a set of 3 cards (1 element, 1 row number, 1 number of stones) in play from their own and other players' cards. A player can have a maximum of two cards in their hands, and they have to be different types (e.g., no 2 element cards). On their turn, a player rolls the special dice, showing both a symbol and a number. If the salamander is rolled as the symbol, the player gets to pick up a card. If the stone symbol is rolled, the player marks one of the possible positions on the board represented by their cards on the board. In any case, the player moves their pawn according to the number rolled. If another player reaches a space with another player's marker, they can ask that player for a specific card. The player has to show the questioner a Yes/No card to indicate their answer. Once a player knows a set of cards, they move their pawn back to their own starting location. Upon arrival, the player states the set of cards and who has the missing card(s). If the statement is true, the player receives a number of points; if not, they end up in the dungeon. The game ends after a player reaches a certain number of points. Der Feuersalamander is the third game in Noris' Fantasy trilogy, with Die Drei Magier and Das Blaue Amulett being the first and second.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
30 min
Age
10+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Johann Rüttinger

Artists

1
Johann Rüttinger

Publishers

2
Dourios Noris Spiele

Linked items

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