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Clumsy Witch box art
2011 Ranked #20,035

Clumsy Witch

This mental calculation game has players track a witch’s position, identify the missing potion ingredient, and collect a target score first. Extra dice can reverse movement or switch the task, making later rounds much harder to follow.

Children's Game Deduction Dice Rolling Series: Fex (HABA)

Players

2-4

Play time

Not listed

Age

5+

Complexity

1.25/5

Rating

5.76

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Clumsy Witch has brewed ten potions. Each potion contains twelve ingredients - but unfortunately, she forgot one ingredient in each potion and put one in twice.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Clumsy Witch has brewed ten potions. Each potion contains twelve ingredients - but unfortunately, she forgot one ingredient in each potion and put one in twice. The potions (large tiles) are placed on the track on the game board, the witch is put anywhere between two potions. Now a die is rolled. It determines how many steps the witch should go forward - but she doesn't actually move. Instead, each player calculates in his/her head where she should land, then looks at the next potion. The first player who can tell which ingredient is missing scores a point. When the players are familiar with the system, various difficulty levels can be added by rolling more than one die: - One die to determine the movement direction - One die to determine whether the witch looks in the cauldron ahead or the one behind - One die to determine whether the witch is used or the fox - who always does the opposite of what the dice say (including finding out which ingredient is used twice instead of missing) The more dice are in play, the trickier it is. Another way to increase the difficulty is to use the dice cup and only leave the dice visible for a short moment. The first player to collect a certain number of points is the winner. (User summary by HilkMAN)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
15 min
Age
5+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

3
Sabine Kubesch Markus Nikisch Laura Walk

Artists

1
Marc Robitzky

Publishers

1
HABA

Linked items

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