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Defcon 1 box art
2023 Ranked #16,158

Defcon 1

An asymmetrical Cold War strategy game has rival blocs fulfill missions, research technology, control zones, and build forces. Falling DEFCON levels unlock escalating options, including nuclear weapons, while the space race offers another route to influence.

Wargames Political Wargame Variable Player Powers Admin: Upcoming Releases

Players

2-5

Play time

90-180 min

Age

14+

Complexity

2.89/5

Rating

7.40

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

DEFCON 1 takes place during the cold war from 1950 to 1990. All cards and technologies are historically based.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

DEFCON 1 takes place during the cold war from 1950 to 1990. All cards and technologies are historically based. Featuring different gameplay for each number of players: 2 players - Frontal Shock Game, nervous and tense. 3 players - Death Circle Game with secret objectives. 4 players - Semi Cooperation Game and Secret Objectives Game. 5 players - Secret Objective Game. Each of the 5 aymmetrical blocs has its own strengths and weaknesses, through its own Technological tree, Mission and Objective cards, and even scalable pool of Units. Each player has Mission cards in their hands, and will gain rewards upon fulfilling each of them, bringing them closer to victory. As the DEFCON level decreases, depending on the actions of the players, new strategical options will become available like building nuclear bombs. There is also a Space Race which allows you to earn Influence and to add new Spatial Technologies on your Technological tree. The game is played in 5 phases: [0] Initialization: Refill your hand and collect resources (Oil, Uranium, Influence, R&D) depending on the zones under your control. [1] R&D: With Research you may unlock Technologies. You may also invest in the Spatial Race. [2] Political: With Influence, you have a possibility to Destabilise zones or take the Political control of the Destabilised zones. [3] Production: Then, you may Produce available Units in zones you control that contain a Factory. You may also upgrade units. [4] Atomic: If the DEFCON level has reached level 1, you may launch nuclear bombs (i.e. if you own the Technology). [5] Warfare: Finally you may Redeploy units, Launch Attacks on Sea, Bombard, then Redeploy units, Launch Attacks on Land.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
90–180 min
Age
14+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Florian Dumont

Publishers

1
ASYNCRON games

Linked items

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