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Das Große Kullern box art

Das Große Kullern

Players

2-4

Time

?-?

Age

6+

Weight

1.2

Rating

6.55

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

das große kullern has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is good, promoting engagement among players. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, das große kullern has a high replayability score of 7.8.

Luck profile

Das große Kullern has a moderate level of luck involved. While random elements like dice rolls play a significant role in determining the game outcome, players still have a fair amount of strategic decisions and planning to mitigate the effects of luck. The game strikes a balanced mix between luck and strategy, making it an engaging and unpredictable experience.

Overview

3D "marble run" game. Each turn, the player gets three marbles (small steel balls) and throw them into several holes at the top of the ramd-like hill. in a random manner, each of them starts running downhill through a system of 3D tracks or keeps stuck. The players` figures are racing up a serpentine path up the hill, crossing the marbles` courses, and the number of steps they move depend on how many marbles are stopped by them. If a figure lands on a special kind of space, a mechanism at the top of the hill is activated and all marbles, which got stuck so far, are released at once and run downhill. If there are too many marbles in front of a figure, it has to go back.

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Editions

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Credits

Designers

2
Jens-Peter Schliemann Bernhard Weber

Artists

2
Michael Menzel Walter Pepperle

Publishers

1
Ravensburger

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