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Danger 13 box art

Danger 13

Players

2-5

Time

?-?

Age

8+

Weight

1.23

Rating

6.02

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Danger 13 has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Danger 13 has a moderate level of luck involved in the game. While random elements do have an impact on the outcome, players have a decent amount of strategic decisions and planning to mitigate the effects of luck. The game is a balanced mix of luck and strategy, with neither element dominating the gameplay. Overall, Danger 13 offers a fair balance between luck and player agency.

Overview

The active player each turn draws cards from the deck equal to the number of players but does not look at these cards. He then turns one card face-up and gives it to one of the players, including himself; he repeats this process until each player has received exactly one card. Each card includes a number from 0 to 5—the lower the better—and might also have an action or victory points! Each time a player receives a card, he checks to see whether his total equals 13 or more. If it does, each other player receives VPs from his own cards. The unlucky player with the total of 13 or more discards all his cards. Possible actions on the cards include veto cards (in order to say no to a card in the future), 13 --> 18 (raising your bust total to 18), lose your last card, and receive 1 or 2 VPs immediately. The German title of the game translates into English as 'That takes the biscuit'.

Editions

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Credits

Designers

1
Rüdiger Dorn

Artists

1
Sebastian Lohfert

Publishers

1
Ravensburger

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