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Dandelions box art
Rich game profile

Dandelions

Transform into a dandelion, and float through clear blue skies on a pleasant breeze in this dice-rolling, area-majority game with a little direct-competition edge. Your quest is to find the best spots for your seeds to grow across a variety of vibrant, beautiful, and cozy gardens...

Players

2-3

Time

?-?

Age

7+

Weight

1.42

Rating

6.85

Should this hit the table?

Quick read before the metadata.

Dandelions has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game. Overall, Dandelions has a good level of player interaction.

Teach ?

Not enough signal

Replay ?

Not enough signal

Interaction 3.8

Highly interactive

Scaling ?

Not enough signal

Strategy ?

Not enough signal

Control 2.7

Luck-sensitive

Table feel

Dandelions has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game. Overall, Dandelions has a good level of player interaction.

Luck profile

Dandelions has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Transform into a dandelion, and float through clear blue skies on a pleasant breeze in this dice-rolling, area-majority game with a little direct-competition edge. Your quest is to find the best spots for your seeds to grow across a variety of vibrant, beautiful, and cozy gardens. In Dandelions, players roll a group of dice, then choose one to move to a beautiful garden. Along the way, you can harness the power of the wind with three special actions — float, puff, and gust — to get the most points. The game ends after all the dice are used, and whoever receives the most victory points as combined from two different scoring methods wins.

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