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Daihinmin box art
Ranked #17,065

Daihinmin

Play suited cards to win tricks and manage timing.

Card Game Ladder Climbing Trick-taking Card Games: Climbing

Players

3-6

Play time

Not listed

Age

8+

Complexity

1.4/5

Rating

6.04

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A Japanese card game (playable with a standard poker deck) alternately known at "Kakumei" (Revolution), Daihinmin is a game for 4 or 5 players (although any number between 3 and 6 can play).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A Japanese card game (playable with a standard poker deck) alternately known at "Kakumei" (Revolution), Daihinmin is a game for 4 or 5 players (although any number between 3 and 6 can play). The game is a card "climbing" game, and the "revolution" aspect is that the value of the best card can be reduced to worthlessness in a single trick. Rules are on wikipedia - http://en.wikipedia.org/wiki/Dai_Hin_Min

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3
Play time
10 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

1
(Public Domain)

Linked items

No published linked games yet.