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Cutthroat Caverns box art

Cutthroat Caverns

Players

3-6

Time

?-?

Age

12+

Weight

2.08

Rating

6.52

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction and low emphasis on cooperation.

Replay value

Cutthroat Caverns offers a high level of variability with its gameboard, multiple paths to victory, and random elements. The expansions available add new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Cutthroat Caverns has a strong replayability score of 7.9.

Luck profile

Cutthroat Caverns has a moderate level of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a balanced mix of luck and strategy.

Overview

"Without teamwork, you will never survive. Without betrayal, you’ll never win." Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game. A unique combination of cooperative game play and opportunistic backstabbing.

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Curt Covert

Artists

4
Paul Adam Justin Brunetto Curt Covert Ian Field-Richards

Publishers

2
IELLO Smirk & Dagger Games