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Cucina Curiosa box art
2015 Ranked #16,514

Cucina Curiosa

A fast tile-laying game has players build personal kitchens and connect paths from entrances to escaped lobsters. Fishbones reduce points, so matching the shared tile reveal becomes a race to create the cleanest routes.

Family Games Maze Pattern Building Network and Route Building Theme: Food / Cooking

Players

1-4

Play time

20-30 min

Age

8+

Complexity

1.2/5

Rating

6.50

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 3.8/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The world-famous cruiser ship Costa Curiosa is sailing the seas, and as the head chef of the Cucina Curiosa — the restaurant aboard this cruiser — your honorable job is to serve the guests the most delectable foods possible.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The world-famous cruiser ship Costa Curiosa is sailing the seas, and as the head chef of the Cucina Curiosa — the restaurant aboard this cruiser — your honorable job is to serve the guests the most delectable foods possible. It's the last day of the journey, and the award-winning lobsters are waiting in their aquarium for their performance. But all of a sudden, the alarm bell rings! The heavy sea tosses the ship about and mixes up all the kitchenettes. Even worse, the lobsters are able to flee from their aquarium! Catch them by getting the chaos under control, but avoid the slippery fishbones as they can quickly hold you back. Cucina Curiosa is a fast-paced tile-laying game. Every player has the same set of twenty tiles, showing kitchenettes and paths. Some of the tiles also show lobsters and fishbones. The game is played over sixteen turns. On every turn, the oldest player flips over one of his tiles, then the other players search for the same tile in their set, then everyone places the tile in his personal kitchen. Once sixteen tiles have been played, the game ends and players count their points. Every lobster that is connected to the entrance by paths is worth 1 point, but fishbones count negative for you, so you want to avoid them. The player with the most points wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
20–30 min
Age
8+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Reiner Knizia

Artists

2
Andrea Hofbeck Fabia Zobel

Publishers

1
Noris Spiele

Linked items

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