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Crumbs box art

Crumbs

Players

2-4

Time

?-?

Age

10+

Weight

1.5

Rating

6.55

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Crumbs has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. While the game is not the easiest to learn, it offers enough depth to keep players engaged. Overall, Crumbs has a strong replayability score of 8.1.

Luck profile

The final luck score for Crumbs is 5.67, indicating a balanced mix of luck and strategy. The game has a low randomness impact, with random elements having minimal influence on the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a game that is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Crumbs is a game reenacting the intense battles that probably occur every day right outside your doorstep. A sweet, innocent little granny has decided to spend the day enjoying the warm and welcoming sun by tossing some bread crumbs to the local fauna. She remains blissfully unaware, however, of the vicious wars occurring over her precious bread crumbs. Players take on the role of either the ducks, pigeons, squirrels, or chipmunks. Each group of animals provides its own special abilities while players scuffle over the spaces in the park. Players try to gain the best position before the big crumb drop in which 20 crumbs are dropped onto the board, spreading out at random and turning the tides of power for better, or for worse. —description from the publisher

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Credits

Designers

1
Dylan McCusker

Artists

1
Andrew Varvitsotis

Publishers

1
Tidbit Games

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