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Crossroads Of Heroes box art

Crossroads Of Heroes

Players

2-5

Time

45-90

Age

14+

Weight

2.44

Rating

7.15

Fit

Teach 2.6

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game Crossroads of Heroes has a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in this game. Overall, it offers a good level of player interaction.

Replay value

Crossroads of Heroes offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 8.15.

Luck profile

The final luck score for Crossroads of Heroes is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

In?Crossroads of Heroes®?, you play as a martial arts hero hailing from one of the five most venerated sects of Chinese Wuxia: Emei, Shaolin, Beggar, Wudang and Kunlun. You start the game as a virtuous character who seeks to gain renown and become the next Grand Master of Wulin. However, during your journey, if you employ too many evil methods, you will turn Evil Scum and must then resort to a dark path to victory! During a player's turn, they can choose to train in ancient martial arts techniques, fight in duels, employ stratagems, search for food and items, and travel the Jianghu in hopes of gaining an edge over their rivals. ?Crossroads of Heroes®?is a strategic game that challenges players to make decisions based on their personal links to their characters. Aside from trying to win, each player must also decide how they wish to reach that goal — by being a hero or villain.

Editions

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Credits

Designers

1
Pat Piper

Artists

1
Pat Piper

Publishers

1
(Self-Published)

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